![]() These forward-looking statements are made as of the date they were first issued and were based on current expectations, estimates, forecasts, and projections as well as the beliefs and assumptions of management. This press release contains “forward-looking statements” within the meaning of the “safe harbor” provisions of the Private Securities Litigation Reform Act of 1995, including but not limited to, statements regarding our business, product and investment strategy and growth plans, our expectation of successfully executing such strategies and plans and our expectations for our January financial and operational results. The webcast will be open to the public at ir. or by clicking here. Roblox will host a live Q&A session to answer questions regarding their fourth quarter and fiscal year 2021 results on Wednesday, Februat 5:30 a.m. “Our 2021 results demonstrate that the investments we were able to make in our technology and developer community are generating strong returns, and we will continue leaning into the business as we focus on the large, long-term growth opportunity ahead of us.” “The foundation we put in place that allows us to invest in our business while continuing to generate strong cash flow is one of the most unique aspects of our business,” said Michael Guthrie, Chief Financial Officer of Roblox. “As we look ahead to 2022, we will continue to develop our technology to enable deeper forms of communication, immersion and expression on our platform.” “With nearly 55 million daily active users, Roblox is increasingly an integral part of people’s lives,” said David Baszucki, Chief Executive Officer of Roblox. Hours engaged were 4.2 billion, up 26% year over yearīookings were between $220 million and $223 million, up 2% - 3% year over yearĪBPDAU were between $4.02 - $4.08, down 22% - 23% year over year Revenue was between $203 million - $206 million, up 64% - 66% year over yearĭAUs were 54.7 million, up 32% from January 2021 Hours Engaged were 41.4 billion, an increase of 35% year over year Net cash provided by operating activities of $659.1 million Free cash flow was $558.0 millionīookings increased 45% over 2020 to $2.7 billionĭAUs were 45.5 million, an increase of 40% year over year Revenue increased 108% over fiscal year 2020 to $1.9 billion Hours Engaged were 10.8 billion, an increase of 28% year over yearĪverage Bookings per DAU (ABPDAU) was $15.57įull Fiscal Year 2021 Financial Highlights Net cash provided by operating activities of $122.2 million Free cash flow was $77.3 millionīookings increased 20% over Q4 2020 to $770.1 millionĪverage Daily Active Users (DAUs) were 49.5 million, an increase of 33% year over year ![]() Revenue increased 83% over Q4 2020 to $568.8 million Roblox Corporation (NYSE: RBLX), a global platform bringing millions of people together through shared experiences, released its fourth quarter and full year 2021 financial results today and separately posted a letter to shareholders and supplemental materials on the Roblox investor relations website at ir. Record Daily Active Users and Hours Engaged as of December 31, 2021 Users can purchase Robux, as one-time purchases or through monthly subscriptions through mobile payments, credit cards, or prepaid cards.Record Fiscal Year 2021 Revenue Grew 108% Year over Year Any user can be a developer or creator on the Company’s platform using Roblox’s studio of software tools. Users are then free to immerse themselves in experiences on Roblox and can acquire experience-specific enhancements or avatar items in the Company’s avatar marketplace using the virtual currency (Robux). Upon signing up for Roblox, a user personalizes their Roblox identity, or avatar. ![]() Its platform is powered by user-generated content that draws inspiration from gaming, entertainment, social media and even toys. The Company operates the Roblox Platform as live services that allow users to play and socialize with others for free. The Company operates a human co-experience platform or Roblox Platform, where users interact with each other to explore and develop, user-generated and 3D experiences. Roblox Corporation is a technology company. Other points of data to note are a P/E ratio of -, revenue per share of 3.91 and a -13.03% return on assets. The company is not paying dividends at this time. You can now share this on Stocktwits, just click the logo below and add the ticker in the text to be seen. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |