These mostly reflect the level at which the quest was completed at the time the screenshots were taken. Side Quests scale to your level, so don't pay attention to the quest levels in graphics. Most also reward special caches of valuable crafting materials or gear rewards, so be sure to pick up and complete as many Side Quests as you can in a particular zone. Side Quests earn +30 zone renown, as well as scaling amounts of gold and experience. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.This Diablo 4 guide for the Deadly Trade Side Quest in the Kehjistan zone includes where to pick up this quest, quest objectives, maps, strategies, tips, and where applicable, information about pre-requisites and followup quests. Subscribe to my free weekly content round-up newsletter, God Rolls. Great job to all teams involved.įollow me on Twitter, YouTube, Facebook and Instagram. But after all this previewing, I have very, very few concerns about the game itself, which given my view of Blizzard these past few years, is nothing short of a miracle. My biggest concern about Diablo 4 remains how the game will launch, and whether we will have days and days of server and stability issues from the massive launch influx of players. It sets a standard for a very reactive live game that will not debate endless about nerfs and buffs for months before changing what clearly needs to be changed. But past that, after one nerf clearly felt bad during the Slam, they buffed Necromancer skeletons back to their former strength within hours. After beta feedback from the first two weeks, Blizzard didn’t just take that into consideration for launch, they had all the changes made by the Server Slam, reacting to fan issues at a rapid pace. It’s a lot more than we usually see.Įxtremely fast, reactive patches. I’ve lost track of how many of these Diablo 4 has done in the weeks leading up to launch, but it feels like there’s one every other day or so, team members discussing loot, class trees, cosmetics, the seasonal model, and now we’ve moved on to the (surprisingly good) story we previewed in the betas. Extremely cool, and very reassuring about the final product. The betas even had things like community world events for exclusive cosmetics ahead of release. Diablo 4 showed off some pretty huge chunks of the game with three different betas, the last one deemed a “Server Slam.” As expected, they had some connectivity issues, but overall it was a really solid preview of the game and all the classes, full access to the entire first zone, multiple dungeons and even a buffed legendary drop rate so some of the more interesting gear could be seen at lower levels. And when I wondered aloud about whether this seasonal model would eclipse classic expansions, the head of Diablo himself, Rod Fergusson, was quick to clarify that no, they’re still doing those too. They would also not be following Diablo Immortal’s pay-for-power mobile monetization path, and any store or battle pass items would be cosmetic only, about the best you can hope for with most modern live games. But the team was extremely clear that they were not launching with anything goofy and game-breaking like the Auction House. With Diablo 3’s seasons, it was apparent that Diablo 4 would follow the same path.
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